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Making Sense of Self-Service E-Learning Simulations: Fun or Functional?
This article first
appeared in the January 2003 edition of E-Learning Magazine
Online
and is reprinted here with their permission.
Self-service
training applications that simulate business experiences,
such as sales or customer service, are e-Learning solutions
with compelling rationales. Self-service training applications
provide opportunities for learners to practice what they
need to learn most, at their own pace, in their own friendly
environments. They offer learners an opportunity to succeed
or fail, and to benefit from this experience in an environment
that in many ways surpasses “on the job” training.
But many e-Learning solutions, including self-service training applications,
are under scrutiny today for failing to live up to expectations. As compelling
as the rationale is for self-service solutions, there are a few serious pitfalls
to avoid. Start by learning the distinguishing features of true self-service
training, its benefits, the diverse challenges in its application and realistic
ways to measure its success.
Why the Interest in Self-Service Training Solutions?
A key driving force behind interest in self-service applications is the pressure
to move away from herding people into classrooms and find more cost-effective
ways to train. “If there is certain material that a business needs to train
everybody on and if they can pop them on a Web site or onto a CD ROM as opposed
to a trainer in a facility there is some real value there,” says Warren
Bobrow, Ph.D., industrial psychologist and Principal of The Context Group, Los
Angeles.
Other forces behind self-service training solutions come from technological advances
overall in e-Learning. Software for asynchronous learning is more powerful than
ever before and readily available, partially due to large R&D expenditures
for game simulations such as Sim City. Says Bobrow, “Those who have entered
the workforce over the past 10 years and especially those who are entering it
now are perhaps more adept at being involved in their learning than previous
generations.” According to Bobrow, it is assumed that generations familiar
with commercial simulation games can learn by doing, thus controlling their learning
environment with something more active than just sitting and listening.
Cognitive studies on learning theory lend further support to the efficacy of
simulation-based solutions. Says John Cleave, Ph.D., Principal of Experience
Builders in Chicago, “As human beings we thrust ourselves into situations,
reason our way through them and as a consequence we then develop ‘scripts’ so
that next time we handle them smarter and a little more efficiently. That’s
the way the human mind tends to acquire information and simulations play off
of that. They put you in a very realistic situation and have you work through
it.”
Benefits of Self-Service Training Solutions
The documented benefits of e-Learning simulations in the corporate world have
especially fueled interest. While other training methods are “linear” and
provide one hour of experience in one hour of training, the “richness” of
simulation-based learning provides two to 10 hours of experience in one hour.
Pre and post-tests of learners - comparing those in the classroom to those using
simulations - validate its effectiveness.
At its worst, classroom education might be termed “sheep-dipping”:
just in case, someday, somewhere, somehow, if I need it I may be able to remember
it. Says Gloria Gery, founder of Gery Associates, a business learning and performance
support systems consulting firm based in Tolland, MA, “People are more
self-conscious in the classroom. When you give them role-plays they are so focused
on how they appear, they can’t get into it. If you look at the large number
of people who have to be trained in any business, the ability to do anything
more than superficial practice with limited feedback often makes the classroom
a poor method for developing many complex skills.”
In contrast, self-service, simulation-based learning lends itself to: just in
time, just when I’m ready, just what I need, just where I need it. Learning
occurs when training participants are prepared to absorb it and can immediately
apply it in the workplace. Says Gery, “People learn over time and simulations
enable people to develop core skills just before they need to apply them. That,
coupled with repeated application of the new skills on the job, coaching, and
periodic visits to the simulation, allows employees to further develop their
skills. You can’t master every stroke, for example, when you’re learning
how to play golf or tennis. It takes repeated practice, coaching, and time.”
Simulation-based training helps learners recall information in the way they are
going to need it - in the context of a business situation. The alternative is “fire
hosing” employees with more information than they can possibly absorb and
apply on the job.
Pitfalls in Implementation
If self-service training applications offer such a bright promise, how and why
do failures occur? Plenty of avoidable pitfalls occur in its design and use.
The ‘band wagon’ popularity of a new and exciting application can
prevent a balanced view of where and how it can best be applied.
Says Hank Kearny, Senior Director of Processing Services, Independence Blue Cross
of Philadelphia and Co-Chair of the Blue Cross/Blue Shield Customer Contact Center
Committee, “A smart organization is going to use e-Learning to supplement,
not supplant, classroom training. It’s never going to replace all instructor-led
training. Don’t think if you put in e-Learning you’re going to cut
your training budget in half.” Electronic page-turners in the guise of
self-service training simulations are
another pitfall. “Learners confronted with e-Learning applications that
do ‘content, picture, question, test’ know they are being ripped
off,” says Gery. These applications can be even more boring than poorly
designed classroom training.
There is also the inherent challenge of using a new medium. Infatuation with
the technology at the expense of true learning gains is especially a problem. “You
see that time and again,” says Cleave. “They’re simulating
for the sake of simulating rather than simulating the things that actually contribute
to learning. You have to understand on a deeper level, what are the mistakes
people are making and why are they making them? Simulations operate on the assumption
that people operate on autopilot until they make a mistake and it’s only
then that they slow down and say, ‘What went wrong?’ and ‘Why
did it go wrong?’ That’s when just-in-time coaching steps in, built
into the more robust simulations, and helps the learner become smarter.”
Individuals learn more from their failures than their successes. Simulations
allow learners to step into the “potholes” of life and – having
recognized their mistakes – accept coaching. The ability to exploit this
trainable moment is the inherent strength of simulation-based learning.
The Question of Privacy
One pitfall deserving special attention is the question of privacy. Simulation-based
applications support risk taking, allowing the learner to explore new ways of
doing tasks. The ability to fail is essential to skill development. But can learning
occur if a participant believes his or her mistakes are being reported to management?
Says Cleave, “In a real simulation-based environment you’re encouraging
and almost imploring people to make mistakes because mistakes are really what
drives learning. It’s only when one’s (personal) scripts fail that
they learn. If I’m begging people to make mistakes and then I report those
mistakes, it’s unfair to the participant and it gives a distorted picture
to management.”
Without privacy, the corporate learner is stuck in a “goal oriented” mode,
competing on a test, and cannot lay the groundwork for true skill development.
It can even be argued that those who make more mistakes in simulation exercises
have learned best and will likely make fewer mistakes and be more effective on
the job.
Testing and Measuring Success
After a learner has completed the simulation-based training in private as many
times as he or she would like, it’s appropriate to test with simulations
and report the results to management as long as the learner is aware in advance
that the test (as opposed to the practice) scores are being reported. These results
can be used for further coaching or to identify candidates for advancement.
At the corporate-level, a number of measures can be translated into a return
on investment for simulation applications. These metrics for sales and service
applications include:
- Improved customer satisfaction
- Improved scores on
quality monitoring
- Increased average
monthly product sales
- Improved ratios on
customer calls and contacts converted into sales
- Increased resolution
of customer concerns and issues
- Reduction in customer
complaints escalated to supervisors
- Decreased callbacks
by customers
- Improved productivity
by more efficiently and effectively handling customer
contacts
According to research, the primary reason customers defect
to a competitor is lack of sound judgment by a company’s representatives, judgment that can
be directly developed through simulation-based learning. Ultimately, increased
customer satisfaction and retention will flow directly to an organization’s
bottom line.
Eight Tips For Success
With so many divergent paths leading to failure with self-service simulations,
it’s worthwhile to outline a clear path to success. These eight tips
can mean the difference between success and failure:
- Understand the
medium.
Simulation-based learning is a different medium, especially
when compared to more
traditional methods such as classroom training.
Identify
those issues and ensure that the implementation strategy addresses
and manages any related issues or concerns. Gain buy-in
from senior executives, line
managers and training staff so they can help influence learner acceptance.
- Use a blended
learning model. E-learning simulation training is best for addressing
certain training
objectives; other training methods may
be better
suited for
other objectives. For that reason it is often best to use a blended
learning model that uses the best mix of methods for
the training task at hand.
- The learning
system is only as good as the content it delivers. With all
the focus today on the technology
and design of simulation-based
learning, the quality
and validity of the content are often overlooked. Great content
is the foundation
of a great learning system. Great simulation-based design will
never compensate for nor overcome poor content.
- Test, test, test
the technology. If it doesn’t work, the learners
will quickly get frustrated. Technological mishaps will leave
a sour taste about the
learning, no matter how good that learning is.
- Clarify the traditional
trainer’s role. Get their buy in so they don’t
sabotage the process out of fear of losing their jobs. The
trainer’s
role will likely transition from one that primarily presents
information to one that
facilitates the learning experience and supports the application
of skills and knowledge on the job.
- Include management. The presence of front-line managers, supervisors, team
leaders and coaches in the first
roll out offers positive
role models and supporters
of the program. It also helps clarify and explain the new
skills team members will be expected to reinforce.
- Commit learning
to a schedule. Have a 90-day roll out with planned check-in
dates for leaders and learners.
Whether it is
a calibration
session, feedback
on how behaviors are being used, or refreshers, make sure
learners know the training is serious and not a new “flavor
of the month” training
initiative.
- Communicate success
clearly. Clearly define what constitutes success and
communicate progress on a regular basis. Also,
remember to tie
it back to
customer satisfaction
if that is one of the key measures of success.
Software applications may be created in-house, of course,
or through partnership with a vendor. Vendor partnerships
have
some caveats. “Definitely get the
customer references and contact them because you’ll get a lot of insight
into how the company supports (the simulation learning) after it’s installed,” says
Kearney. “And understand that you will have the occasional problem or technology
issue. It’s not going to work perfectly all the time. You’re
going to have to manage the expectations of your line staff and your leadership.”
Exploding the Fallacies
A number of fallacies
obstruct effective self-service training solutions. These
include:
- Technology itself is the greatest challenge
- Self-service training’s
impact can’t be effectively
measured through traditional means (targeted individual
skills, corporate sales and
service goals,
ROI)
- Technology-based learning
can effectively replace all other forms of training
- Simulation-based learning
must be “fun” or “game-like” to
be effective
Tolstoy’s observation
that all happy families are alike, but all unhappy families
are different, might be extended to self-service training
applications.
There are many ways they can fail. They may be “content
stupid,” sabotaged
by traditional trainers, poorly measured, under-funded,
or simply perceived as the latest e-Learning fad.
While there are many ways to fail, however, self-service
training applications can be highly effective toward
increasing an organization’s
competitive advantage, when its inherent challenges
and possibilities are understood and effectively
managed. Successful applications have a great
deal in common,
including extraordinary benefits.
- Evaluation Checklist:
Essential Application Features
- Realistic, validated
content
- Validated pre-test and
post-test assessments
- Varied learning paths
based on the participant’s
skill level
- Simulations with dynamic
branching that challenge participants
- Opportunities for real
mistakes and real successes
- Intelligent, just-in-time
coaching
- Voice interaction with
recording and playback features
- Suitable skill development
for new hires and veterans that can be used
over and
over again to reinforce and further
develop skills
- A comprehensive implementation
approach and support that integrates the
training with an organization’s information
technology and performance management processes
About the Author:
Mark W. Brodsky, President
and CEO of Ulysses Learning, is known for his straight
talk
and keen insights
into e-Learning and industry
trends
affecting
organizational
profitability and growth. As a senior executive
and consultant with over 25 years of experience,
Mr. Brodsky
has managed
complex national
and
global projects
to
develop service-quality and sales skills
for such diverse clients as American Express, DuPont,
GE
Capital International,
Georgia
Pacific, Bank of America
and Westinghouse. Headquartered in Charlotte,
NC, with offices
throughout the U.S.,
Ulysses is a global learning and performance
improvement company that
helps organizations build judgment, sound
decision
making and advanced interaction
skills - applied
at the point of customer contact through
its dynamic simulation-based learning and related
services.
Mr. Brodsky can be contacted
at mbrodsky@ulysseslearning.com or at (800)
662-4066. For more information
on Ulysses Learning, visit
the
company’s
website at www.ulysseslearning.com.
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